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This is a space where I store some side projects that I worked on for exploring different technologies and possibilities of interaction design.
/name
/time
Sentimental Objects
2024.12
Holding Candle for a Night Excursion
2025.04
Happy Year of the Snake
2025.02
The Linger Project
2024.10
Playground_of
CREATIVE
exploration
{ PLAYGROUND/ }
Sentimental Objects: An Immersive Storytelling Experience
[technologies]
SPLINE/WEBFLOW/Chatgpt
[MY ROLE]
DESIGNER & DEVELOPER
[TIME]
2024.12
VIEW LIVE
In Studio Project 4, with the prompt “inquiry,” I aimed to explore the intersection of storytelling and immersive design by incorporating multi-sensory elements into an interactive experience.
Sentimental Objects is an interactive experience utilized user interface and centered around ordinary physical object that holds special meaning for its owner, offering users an immersive way to engage with the stories behind each object.

The overall aesthetic feels immersive, allowing users to feel as though they are in a dimly lit exhibition room. The visuals mimic display cabinets, adding a sense of realism. The 3D objects feature realistic textures and lighting effects, and the interface enables users to interact with them through touch and click.

On the individual story page, the narratives are presented through a static image slideshow enhanced with a blurring effect that reacts dynamically to the user's cursor movement. This effect is designed to mimic the projection of a personal photo album belonging to the object's owner, evoking a sense of nostalgia and dreaminess.

The interplay of light and shadow throughout the experience enhances the realism of the interface, aiming to provide users with a deeply immersive experience.
Playground_of
CREATIVE
exploration
{ PLAYGROUND/ }
Holding candle for a night excursion
[technologies]
BLENDER/arduino
[MY ROLE]
DESIGNER & DEVELOPER
[TIME]
2025.04
watch video
In this project, I explored the potential of using interactive technologies to create an immersive experience of ancient culture and art through storytelling inspired by an ancient Chinese painting.
The painting is called Holding Candle for a Night Excursion, which was created by Chinese artist Ma Lin (fl. 1195–1264) during the Song Dynasty. In the painting, Ma Lin depicted a nighttime excursion within the tranquil moonlit gardens of the Southern Song imperial palace. Through this painting, it delivers a sense of warmth and peacefulness of a spring night and shows the hope for chasing time and enjoying nature, even if the Song empire was crumbling and doomed.

I aimed to interpret the essence of the story and the peaceful experience delivered in the painting through a modern perspective and technology as well. Users are able to interact with the scene through the sensor input of a candle and thus enhance the sense of immersion and being a part of the story. 3D elements and scenes are utilized to enhance realism, animation is utilized to better engage the audience, and background music is also added to enhance the mood and create a melancholy atmosphere.

In my current project, an MVP version of the experience was built with one touchpoint of interaction, which is lighting up a candle to light up the 3D environment, allowing the user to actively experience rather than passively watch. The project can be expanded into a larger experience where the audience can interact with the scene through multiple touch points and reveal the whole story by interacting with different elements in the scene.